Friday, October 11, 2024

Gothic 2: Classic – The best of Eurojank

 

 

The Gothic series has been known as the Elder Scrolls of Europe. It is a series of games that has come out in the early 2000s by the German developer Piranha Bytes. I have been a fan of the first Gothic for a while now, I have not played these games when they came out, I was too busy playing KoTOR, Warcraft III and Age of Empires II, but sometimes, I get the urge to find an older game and try it out. The first Gothic have blown me away in terms of the setting as well as the difficulty curve. The selling point of the first one was – you are a nobody and the world does not care about you. In recent times that is a very refreshing approach in a video game and one I thoroughly enjoyed having been sick to death of Ubisoft games. Now, I have heard that there are sequels to the first game but I have never tried any of them, because apparently there was a wide decline in every subsequent game. Recently I got into Gothic 2. I did not play Night of the Raven, which is an expansion pack to the original game. I managed to get the game running with just the vanilla content with a mod that makes it balanced somewhat to NoTR, but not so difficult (which has a reputation of being brutal), so I will be writing about that. As far as structure goes, I will start with first impressions of the various aspects – going from gameplay, music, dialogue and others. Further I want to give an overview of the various factions you can join in this game, instead of a write up of individual characters and I also want to provide an overview of the story. Naturally, there will be spoilers for this 22-year-old game.

In order to provide context for the second entry in the series, let me briefly describe the first game. If you have never played it, please go ahead, it is fantastic and truly one of the great classics of RPG gaming. Anyway, the previous game took place in the Valley of the Mines, a natural prison with an unnatural magical dome that prevented anyone from leaving. You can enter the dome but not leave. Prisoners were often dumped into the Valley for various crimes. Inside the dome, in the Valley, the prisoners organized themselves into three main factions (or camps), the Old Camp which was inside an old castle and which was the strongest, the New Camp which was situated in the first mine and held most of the magical ore. Oh yes, the prisoners mined magical ore that was only in this Valley and then exchanged it with the outside world for various benefits such as food, tools, weapons, supplies as well as women. In any case, the last faction was a cult of something called the Sleeper, which was supposed to be a powerful entity that slumbered somewhere in the Valley of the Mines. What happened in the first game was the Nameless hero (as he was known), gets thrown into the Valley, learns how to survive, joins of the factions (for me it always was the New Camp) and then shatters the magical dome by presumably killing the Sleeper, however he himself is unable to escape as the temple in which the entity was worshipped collapsed onto him.

This is where the second game starts. The Nameless hero is rescued by his ally from the first game – the dark magician, Xardas, who is a really cool dude in my opinion.

I have to say something here first about the voice acting; if there is one thing that most people know about Gothic 2 is that there is this one line by Xardas at the very beginning of the game which is hilarious and it is unintentional, of course. When it comes to voice acting for an old game like this, you have to be able to disconnect it from the script (although with this line, they really should have just changed it). Morrowind for example had barely any voice acting at all. Some modern RPGs don’t have any either. You take a look at Pillars of Eternity 1 and 2, which have very little. The original Divinity: Original Sin also did not have much. Gothic 2 is all voice acted. Most of it is not great. Later in the game, there are intelligent dragons that you have to speak to in order to advance the main quest and these sound alright – the developers made an effort to make them sound a bit different than your average farmer (I am looking at you, Elder Scrolls Online, wtf).

Xardas informs you that after you killed the Sleeper in the first game, his dying cry into the realm of magic and darkness was to summon all manner of evil things, like demons, dragons, more orcs and also other worshippers of the evil god Beliar. He further informs you that you barely survived the fight with the entity, which is the excuse why you start at level 1 once again and don’t have any of your gear from the previous game. Xardas tasks you with going into the nearby town of Khorinis to get a magical amulet from the holy order of paladins who are there – this amulet allows the chosen of Innos (god of light and fire) to make war against the creatures of darkness. He also tells you to hurry, since the army of darkness is on the move and will swallow everything in its path. No big deal. Xardas finally says that you are the chosen of Innos and the only one who can wear the amulet.

This is how the game starts and let me just say, Gothic 2 is hard. Even when playing the game without the expansion, which makes it even harder, the base game is not a piece of cake. You never have enough resources, potions or money. You always do little damage and are always outnumbered by enemies. This sort of ties into what makes the game great and why I spent 50 hours playing it, because the best thing about Gothic 2 is the progression. Every time you level up by killing monsters or completing quests you get 10 learning points. You can spend these on upgrading your character by training in various different areas, these can be: your stats (strength, dexterity and mana), your ability to use weapons or other various skills like skinning animals, forging weapons, brewing potions, etc. It sounds simple and maybe boring or standard, but it is so good. The excitement you get every time you level up is great. What am I going to upgrade now? Do I want to be a better fighter or do I want to learn how to make my own potions? Perhaps I want to forge weapons, so I can sell them and finally be able to afford some decent armor. This is fantastic and this is why I love RPGs myself. Give me a decent progression system and I am able to overlook a bad story, bad voice acting or nonsensical characters (up to a point, of course). There is an insane amount of backtracking though, which is somewhat standard when it comes to games like this. You go back and forth between various points of interest and your movement is so slow. You cannot sprint, you can only drink speed potions that make you run faster for a limited amount of time. These are however very scarce at the beginning of the game. Later, you can get teleportation runes which help the game feel a bit better. Near the final stretch of the game, the speed potions are somewhat common.

The game is split into six chapters. In any case, you arrive at the city of Khorinis and the guard tells you to go away, because you are either a convict from the colony (after the dome shattered and all the inmates left) or a vagrant. You have no decent clothes, no money, nothing. You would think Xardas would at least give you a way to enter the city, but you have to figure everything out yourself. You can do that by working on an outside farm, picking weeds, chasing sheep, killing some wolves. It is great. You truly start the journey at the lowest possible point – a fly can kill you flapping its wings in your face. Eventually you get into the town by working on the farm, but your social climbing has just started. The paladin at the gate laughs at your story (of course) and tells you to keep it to yourself since his colleagues might take offence at you wanting to take their holy amulet and lock you up.

So, this is where the game presents you with various options how to go forward. Have I said I love it when games have branching paths and choices? Well, Gothic (and Piranha Bytes games in general) is known for its faction system. Every group has different quests, different weapons and armor and also various other benefits as well. I will not be going over character in that much depth like I did in my FFIX article, because Gothic 2 has no companions like that, instead I would like to describe these factions in depth as much as possible, because to me they are one of the cornerstones of the game. They are as follows:

·         The Militia of Khorinis, which later enable the player to join the Paladins,

·         The mercernaries of the former New Camp of the prison colony, which later allow the player to join the Dragon hunters,

·         The Monastery of the Fire mages.

The option to join the militia presents itself as the first one, it is also the easiest to join as well as the one that comes most naturally. First, you have to become a citizen of the town by becoming an apprentice to one of the master crafters in Khorinis, who will also teach you their trade. You can become a hunter who is proficient in skinning animals, a blacksmith that can forge their own weapons or an alchemist that brews their own potions. You have to complete various quests for all these masters and then become an apprentice of one of them. It is very neat, the city of Khorinis is really immersive, it has an amazing soundtrack and really draws you in. I went with becoming the apprentice of the blacksmith and you do not have to join the militia if you want to become a citizen. In fact, the core experience of every Piranha Bytes game is the same – you should complete as many quests as you can, before deciding on a faction. This way you get a lot of experience as well rewards. It is also an excellent way to get an idea of what the factions are like. The goal when trying to become a member of the militia is to eventually join the Holy Order of paladins. They have amazing heavy plate armor with various ornaments as well as magical swords, and can cast light magic themselves. It really is the traditional fantasy DnD paladin experience. I was very tempted to join them and on a subsequent playthrough, I am definitely doing so. The militia and the paladins are all about protecting the citizens of Khorinis, helping them out as well as trying to defeat anything that might threaten them.

The second main faction are the mercenaries. You first hear about them when you start working on a farm outside of town in order to be able to get in. Farmer Lobard tells you about what is happening. There is another rich landowner named Onar who also managed to persuade other farmers in the area (except for Lobard, he is too close to the city) to join him in his revolt against Khorinis and the king. Basically, what is happening is that the kingdom is at war with orcs and the war is not going in his favor, as such the king has increased taxes. The city of Khorinis started taxing the outlying farmers who have had enough. The convicts who were in the first game at the New Camp joined together with other survivors and have become the mercenaries – they camped in and around Onar’s farm and are protecting it against the town’s guard and militia. The paladins do not really go there, as a lot of them were sent into the Valley of the Mines on another mission. The mercenaries are led by Lee, a returning character from the first game whose backstory is that he was exiled by the king because he was a young charismatic general that was disliked by the rest of the aristocracy who framed him for murder. Not very original backstory, but I liked Lee in the first game. He organized the convicts that wanted to leave the Valley and forced them to live by rules and a code of conduct. There were also other characters from the first game, that were now with the mercenaries; Gorn a brawny warrior that likes to drink and sharpen his axes, Bennet a genius inventor and blacksmith, Lares who is a sneaky, acrobatic thief and others. Most of the friends that Nameless made in game one were in the mercenaries, so it was not really a difficult choice for me. I joined them asap. What do the mercenaries offer? They have good armor that has a combination of plates, chains and fur (and the color blue) that looks great. Bennet can also teach you how to forge exceptional weapons from the magical ore that has been found in the Valley. The mercenaries have terrible reputation however and most of them are thieves, murderers and liars. Lee still maintains order, however more and more of them are slipping away from the rule he established and are resorting back to their criminal origins. Apart from a quest or two you cannot really change this, because as soon as you join a faction, the story moves forward with you needing to somehow obtain the Eye of Innos, the magical amulet that Xardas sent you to get.

However, there is the final faction, the Fire mages of the Monastery. These guys wear red and black, they live and work in a monastery that is very similar to Catholic/Christian monasteries of medieval Europe. Basically, they are all rules, no fun. They have one redeeming value which is magic. In Gothic 2 you can cast magic either by using a scroll which is one use only, or by using a rune, which has infinite uses – both drain your mana as well. The paladins also have their own magic that is separate from all this. The fire mages can create their own runes and spells, however. I thought this was kind of interesting. Would I join them if I were to play the game again? Probably not.

Like I said before, what really is encouraged by the game is to meet all three factions and complete as many quests for them as you can without actually joining them. Do not worry, you cannot join a faction by accident as the game makes sure to ask you several times before you commit. In a sense, I really like this approach. Unlike some other factions in different RPGs, for example Bethesda developed games, sometimes you can never even meet other factions. In Gothic you can really get to know all of them. This is good.

            Before I go any further, there is one more thing I have to say in regards to the gameplay of Gothic 2. The game is a little janky, what I mean by that is that attack speed animation does not always sync up with what you are trying to do, neither do your button presses. For example, you want to attack one of the three enemies that are attacking you and you press the corresponding attack buttons, but the combat in Gothic 2 is not just a simple spam X or A button, you are pressing one button to attack from the right and another button to attack from the left. You also cannot repeat these, you have to go in a rhythm, left, right, left, right, etc. You can also do a flourish of sorts where your character spins around and potentially does more damage, however this usually breaks up your rhythm, so 99% of the time I stuck to left, right. However, this can get easily interrupted, if you move, if you get attacked, and so on. Also, in Gothic 2 there are critical hits and sometimes, especially at the beginning this may seem like a bullshit mechanic – especially since this works for enemies too. A small wolf or a fly can one shot you if they get a critical hit. Therefore, it is necessary in my opinion to use (and to a certain degree abuse) the save/load system. You can save anytime at any moment – I defeated story critical bosses simply by doing this. I swing, I get a hit in, I quick save the game, I swing again, I miss and I load the game and try again. This can get frustrating at times. I did not think this was a super big deal however, I enjoyed the gameplay nonetheless. I played as a strict two-handed warrior and from what I read online; this was a mistake since that is the hardest playstyle in the game, because two handed weapons are very slow and do not do enough damage to mitigate this. Easiest is magic, then ranged attacks (bow or crossbow), then one handed and then two handed. It is universally agreed that two handed weapons are the hardest. My philosophy in any game is to find the biggest sword there is and just bonk all day.

            Right, the story. Like I said, I joined the Mercenaries and helped them around Onar’s farm with various tasks. I learned how to make magical ore weapons and forged my own Zweihanders and felt proud carrying them around (although the save/load system was my strongest weapon). I saved Bennet from town jail because he got framed for murder. Then I was walking around Khorinis, minding my own business and suddenly this really annoying guy got in my face and started talking shit about how he is important and how the group he belongs to really runs the city. So, I killed him with my quicksaving technique and found a note with a key on his body that led me to the den of the Thieves Guild. Their leader once again insulted me and told me how I am a nobody, but if I want, I can join them and through rigorous training they can make a man out of me yet. I killed them all instead, because nobody says things like that to me, right? Then I collected a nice sum of money from the town militia for their heads and bought fancy new armor. Turns out you can actually join them earlier – I was not sure what happened, if I can join the Thieves Guild after I joined a major faction as well. I am not the thieving, dexterous type in games anyway.

            Lee sent me to the head of the paladins for the Eye of Innos which is the magical artifact that Xardas says can empower the chosen one of Innos. Xardas stressed that the paladins will give me the artifact because he made sure that I would be the chosen of Innos. The head of the paladins says that he would not give me the amulet even if that were the case and even if he had it, but he does not, because apparently it was stolen from the monastery of the fire mages. Sounds like plot development.

Before I could even begin looking for the amulet, the head of the paladins sent me back into the Valley of the Mines, because a large contingent of his men went there on a secret mission and he heard nothing back. This is how I got back into the Valley from the first game. I really liked this part, mainly because I liked the first game so much. I soon found out what happened to the paladins that were sent to the Valley – they took up residence in the abandoned fortress of what was the Old Camp and started collecting all the remaining magical ore in the area for the king back on the mainland for the war against the orcs. However, after the magical dome collapsed, the orcs invaded and have now the fortress surrounded. The paladins have no food, no supplies, almost no weapons. You have to fight your way inside the castle every time you want to enter and leave, which is kind of annoying but Milten – a returning character from the first game and one of the friends of the Nameless hero – gives you a teleportation rune. The issue is that there are now two main “worlds” in game maps – two separate areas. The city of Khorinis and its area and the Valley of the Mines. The teleportation runes are exclusive, meaning you cannot teleport from the Valley to Khorinis. You have to walk each time in between and load into each area and only then can you use each area’s corresponding runes. This is super annoying and increased the length of the game by at least 10 hours, especially since speed potions were scarce as hell at this time. Anyway, the paladins send you around the Valley searching for their missing patrols and various areas where they were collecting the ore for the king. Once you finish this quest and die a lot during it, the paladins at the castle conclude that this is very little ore in fact and they need reinforcements. Amidst the some of the side quests, you can also meet and help your other friends from the first game – Gorn and Diego. In the recap regarding the Mercenaries I said that Gorn is a part of them, however ever since the dome collapsed he was in the Valley where he was detained by the paladin expedition who you can persuade to let him go, which I did. Diego was the first character you met in Gothic 1 who took up a mentor’s role and helped you throughout the entire first game. I really liked Diego – what was awesome about him was that he was voiced by the same voice actor who did Vesemir in the Witcher series, Bill Roberts. They changed him in Gothic 2 and that was a shame.

You go back to Khorinis and report this to the head of the paladins in the city that finally agrees to tell you about the Eye of Innos, the artefact you were sent for by Xardas. Like was already mentioned, it was stolen.

So, thus began the quest for the Eye. I went to the monastery, got beat up some more, decided to train a bit by killing all the small goblins and after a while I talked to the head of the fire mages, Master Pyrokar. He turned out to be an annoying old man that hates Xardas a lot because he used to be a fire mage as well, before he turned to necromancy and black magic. Xardas was also the popular kid who drank a lot, never studied and got all the girls. Pyrokar was jealous. After some persuading, he told me how the amulet was stolen – a novice named Pedro took it. So, I followed his trail around the entire map and eventually found it, however the Eye was drained of its power and also shattered. Xardas insisted that I have to get it working, otherwise everything is lost. I go to Bennet, the blacksmith in the Mercenary faction and since I saved him in Khorinis, he repairs the eye without any issues. What I love about Gothic 2 is that I literally could have gone to any other blacksmiths in the game and it could have worked. Now what remained was to imbue the amulet with its divine power, in order to do that, I would have to bring together magicians of the three main circles of power – a fire mage, a water mage and a dark arts mage. Xardas suggests he can be the dark magician without issues and also has an idea who should be the other two. The water mage is another returning character from the first game, Vatras, who is also a priest of Adanos, the god of balance. Vatras being a chill dude agrees and goes to a ritual site where the power of the Eye can be restored. Finally, the fire mage has to be Master Pyrokar who of course refuses to help and only after persuading him that everyone’s life is at stake, he reluctantly agrees, but not before Xardas returns a precious book he has taken with himself when he left the fire mages. Xardas is happy to oblige, since the book is locked by a spell that nobody who does not know the spell can open. Pyrokar is furious, but goes to help with the amulet anyway.

For the ritual to work Vatras tells you he needs a number of ingredients. This is perhaps one of the best moments in the game, because amongst all the other magical doodads, he tells you he also needs three proper joints of weed, because working with Pyrokar is stressing him out since he is such an annoying asshole. Xardas agrees and tells you, he could use a smoke too. Pyrokar just grinds his teeth and calls them unprofessional and lazy. What a prick.

            Joints gone by and the amulet is magically restored as well. Xardas tells me to get ready and then seek out four dragons that have nestled inside the Valley of the Mines that are leading the orcs. With the power of the Eye of Innos, I can interrogate them and seek who is leading them. Each time I do so, the amulet loses power and I have to recharge it using a ritual that utilizes a dragon’s heart. You can see the pattern.

            I have to gush a little bit about the gameplay once again. I am going to the Valley of the Mines the second time now and it is filled with orcs. Now, they are very dangerous on their own and in a group they are lethal. At this point in the game, I could take on one orc easily. But two orcs were difficult and three were impossible. There are also variants of orcs – the basic savage orc, the orc warrior, the difficult to kill and armored elite orc as well as orc shamans (they throw fireballs at you). In the previous chapter a new enemy was also introduced, they are called the Seekers. These are human (presumably) cultists who worship Beliar, the god of darkness and are in league with the dragons, the orcs and whoever is the ultimate master of this unholy army. The seekers look badass, they look like warlocks and rogues from World of Warcraft, they use exclusively dark magic and can curse you if they spot you before you can smack them to death. This curse makes HP recovery difficult. I remarked that they are presumably humans, because they have a vague humanoid shape that is covered by black and red robes, with hoods and creepy (but awesome!) masks. So, kinda like Darth Revan too? I wish I could have gotten their fit for my character, but alas that is impossible. Back to my second trip into the Valley of the Mines – I was geared better; I had a better sword and of course more levels and skills under my belt. This time I would not be running away from orcs for my dear life. Unless there is more than two of them at the same time which was almost always. But I did not give up, I started clearing the Valley of any hostile NPCs and racking up those XPs and levels. It felt great. I also completed some side quests, beat up some more characters who thought they could insult my character’s stupid face and get away with it. Eventually, I got to the point where I could wield the best two-handed sword in the game and it was awesome. Two handing was still the weakest form of combat in the game, but that did not stop me. I started hunting the dragons, I killed them all. The women dragons and the children dragons too. Just kidding, there were only four dragons and each had something to say to me before I did it, because they were compelled by the Eye of Innos which I had to recharge every time I killed one too. I learned how to gather dragon blood as well as their scales. Bennet turned those into the best armor that is in the game – his words, I did not in fact check. It looked kind of stupid, but I really needed the extra protection from slashing, burning and magic.

            The dragons spoke about a master who commands them, someone that is dead, yet lives. They mentioned that the master is close, but far. This master is also supposed to be the chosen of Beliar the same way my character was supposed to be the chosen of Innos. Except I had no army to command, I think. Unless the faction(s) count. Eventually, the final ice dragon that was nestled in the frozen former New Camp from the first game told me the exact location before I slaughtered him. Alright, time was to go back to Xardas – only to find a note that he disappeared and he left me something in the book that I gave to Master Pyrokar. He also left me a magical passcode how to open the book, which held the exact sea chart to the location of the evil temple of Beliar, where the master of the unholy army was located.

            Right, Xardas also mentioned in his letter that he is gone to do more important things and I should get a ship, gather a crew and sail to the temple to kill the master of the unholy army. No big deal. The only ship that was in Khorinis was one that belonged to the paladins. Have I mentioned that the whole game is taking place on an island? As well as the first one? The Valley of the Mines as well Khorinis is on isolated island far off the mainland. My character remarked that had I been a member of the paladins or the fire mages, the ship would be no issue – despite the fact that I completed a quest for Lee earlier, the leader of the mercenaries, regarding a judge from Khorinis who was corrupt and now owed Lee. He simply wrote a letter to the judge to relinquish the command of the ship to me. Easy, peasy. Now I needed to gather a crew – I could invite any of the characters I have helped or simply met during the game. I loved this concept! You are getting ready for the final mission to go kill the big bad guy and have to get a mobile base as well recruit your own kill squad. It was really awesome, it reminded me of my favorite movie trope of getting together a band of specialist. I went with Lee, Gorn, Bennet and Lares from the Mercenaries – everyone had a quality and would be helpful in their own way. Then I could not go without Diego of course (even though I was still pissed their replaced his original Voice Actor). I also got Vatras, the stoner water mage and Lester, a survivor from the Sleeper cult from the first game who was also a stoner. And finally, I got Milten, the fire mage. The game also insisted on getting a captain who can steer the ship and there was this one guy at the monastery of the fire mages that I got, because he was sick of that life and having been a sailor his whole life wanted to get back out there. I finished a side quest, and off we sailed.

            The final chapter of the game was over rather quick and here are my thoughts. There is a trend with older games where if you are near the end, the difficulty suddenly spikes very high just because this is the end. This can be definitely said about Gothic 2. Where I could finally take on four orcs at the same time before I finished up with the Valley of the Mines in the previous chapters, here there were groups of six or eight orcs. Plus, a troll, seekers that throw fire at you, lizard men with insane health pools and also one more dragon. Later, there were skeletons, skeleton mages, skeleton knights, skeleton paladins, zombies and demons. Everything you could fit into an evil temple, was there. The hallways and areas were also incredibly small, so pulling fewer enemies was impossible. Basically, what I did was pull groups, have them follow me and then lead them onto the ship where my crew would help me kill them. This got annoying quickly. During one of these trips when I got back, I found Lee dead. He was not killed by one of the enemies chasing me, I just got back onto the boat and he was lying there dead. Alright, I guess? I really liked the design of the temple however, it reminded me of an alien tomb with weirdly etched symbols, impossibly deep crevasses and never-ending ceilings. Decent, evil vibes. Once again, I have to stress out, that my two handing gamestyle really made me suffer here – once again I said to myself if I were to ever play this game again, I am going with paladins. There was also a sort of puzzle before the main chamber of the temple, which was kind of more annoying to get through rather than to figure out, because it was just pulling levers, but you had no way of knowing which lever was correct and everytime I made a mistake, two strong enemies spawned.

Hello save/load system my old friend.

In the end it turned out that the master of the evil army was an undead dragon that greeted me with the good old “It is I!” and my character gasped: “Not you!” and I just sat in my chair thinking what the hell was going on. During the credits I found out thanks to google that this was supposed to be the Sleeper entity from the first game. But this was in no way communicated to me in the game. Maybe I just missed it, but I am a pretty attentive player. In any case, I killed the undead dragon and a cutscene played. Someone, based upon his clothes I would guess a fire mage or someone similar (the clothes were dark with a hint of red) appeared and it looked as if he absorbed the undead dragon’s soul. The cavern collapsed (this time not on my character though) and I ran towards the ship. I talked to my friends on the way, they each said what their plans were for the future and we sort of said farewell (even though we all left on the same boat, so?).

Lee (who was now miraculously alive) told me to go to rest in the cabin as we are sailing away. He did not say where. There was another cutscene where the Nameless hero heavily sighed and put all his gear into a chest next to a giant bed. Before he could finally lie down and rest after saving the world (or just Khorinis?), someone suddenly magically appeared in his bedroom. It is Xardas! He says that it was him who absorbed the soul of the undead dragon and now he has become the chosen of Beliar, the god of darkness. He exclaims how this is something he always wanted and that we will also meet again before magically vanishing.

            Gothic 2 ends. Damn, so that was an experience. A storytelling and worldbuilding epic, truly the best of Eurojank. I enjoyed it a lot, however I can see how this would not be an experience for everyone. I can easily imagine someone getting turned off by the jankiness, the difficulty, some of the voice acting that is unintentionally funny. As far as I am concerned, I really enjoyed the progression, the gameplay, the levelling up as well as the world. The brutality of the world and the gameplay was fantastic. When I finally accomplished something in the game, it was all my work (and save/load system), it was not because I was the chosen one (although that is what the game says to you many times, however in terms of gameplay, you get nothing). I loved that aspect of it. If I were to rate it, I would give Gothic 2 a 6/10. Slightly above average experience, that I would recommend to anyone, as long as you are aware of its shortcomings.

 

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Gothic 2: Classic – The best of Eurojank

    The Gothic series has been known as the Elder Scrolls of Europe. It is a series of games that has come out in the early 2000s by the...