Wednesday, April 16, 2025

How I made Cloud's Buster Sword from Final Fantasy VII Remake


Foamsmithing: the Buster Sword 




        I have been an avid fan of Final Fantasy VII for some time now and even though I have to this day some serious reservations regarding the Remake that came out in April 2020, it was amazing to see (almost) everyone again, to see Midgar and to be able to (kind of) explore it. I also loved (most of) the new designs of old existing things, such as the Buster Sword. I enjoyed how they combined the new design from Crisis Core and Advent Children where the sword had new intricate details near the Materia slots, even though I was never a fan of the gold shiny bling they added around the cross guard. In Remake they brought back the old sturdy riveted cross guard and I fell in love with this new look. 

        It would not have been possible without my good friend Trolo (IG: Trollometer) who really showed me how to work with advanced power tools and helped me figure them out. I also consulted a fellow Cloud enjoyer (and an amazing cosplayer) called Halcy from Latvia (IG: Halcynda), who really always responded whenever I had questions and was curious how they approached which part. 

      Anyway, I made the Buster Sword from Remake (along with the rest of Cloud's costume) and I figured it could be fun detailing in this blog post how I went about it. This post will start with more on the writing part and slowly as I get into the process, I want to gradually involve more and more WIP pictures. 


I have used this as a starting reference.



        The wikipedia uses a pretty alright picture for the remake Buster Sword which I used as an early reference, however as soon as I got to details, I had to download the game, unlock free photo mode and make my own 4k screenshots. Still in the planning stage, I decided I wanted the sword to be magnetic and to also have actual holes for the materias that I could insert inside and take them out anytime I wanted. 

            The core of the sword would have to be wooden then. I would also have to somehow figure out the how the magnet would work. Even though I love to plan things, when I am not sure I tackle each complication on a step by step basis. This was pretty much my approach when crafting this sword. Back to basics then. First, I measured a 180cm tall piece of wood and using an electrical saw cut out what the core should look like. I also used a circular drill to make the holes for the Materia slots. 


The wooden core with Materia slots

        Afterwards, I took what 10mm HD foam I had left and cut the general shape of the buster sword from the tip to the hilt twice. I wanted to have the sword's base layer be at least 20mm thick. While at the same time, I did not wish for it to be overly big to minimize the weight that the magnet would have to carry. After that I also made a very small canal where the reclining edge of the Buster sword should be. This was in order to help me find it the edge easier in the future. In any case, the foam plates went onto the wooden core next.

Basic shape of the sword consisted of two 10mm EVA HD foam plates

        One of the tools I used a lot during this build was the belt sander. It has such a weird name that is so forgettable to me that whenever I speak to anyone, I always confuse it with the circular saw. To be fair, they sound very similar in Slovak (and Czech maybe too?). 

Testing which grit would be best for foam

        I have to thank my friend Trollometer very much for helping me figure this out. He knows all there is to know about power tools and was extremely patient with me. The belt sander worked fantastic for foam, even though it made an absolute mess. I worked with it in a garden of sorts, outside and had to hose down the foam dust after session. I could barely hose down myself though. I used hairy baby wipes for my arms, face, neck, etc. 


I used contact cement to glue these together.


        I was very afraid that the wood I used would be too heavy or too light for the foam and it would either be difficult to lift or the wood would bend with the foam and become too wavy. Thankfully, it was amazingly solid while not being too heavy. 

        So, I am firmly in the camp that you should cosplay whatever you want and however you like. It helps if your body type is similar to that of that character you are cosplaying, but it is not important at all. Body positivity (and overall positivity) is super important. With that being said, Cloud for me is very personal. I could write an entire study about how transformative it was for me, maybe some day. So, officially Cloud is 173 cm tall, which is exactly my height. The Buster Sword is officially 180 cm tall. I wanted to get it right, and I did!

Obligatory mirror WIP selfie.

        In an afternoon I used the belt sander to make the reclining edge for both sides, I tried to make it as even as possible. It was not important for me to get it smooth and looking very nice, because I was planning to cover it in a 2mm foam sheet later, anyway. 

The reclining edge was very important for the overall shape.


I have had a steady supply of non-alcoholic beer on hand.

        I was planning to create a smooth surface of the sword by hiding the rough 10mm plates in another 2mm thin sheets that would also have all the scratches, weathering and details on it. Before I did this however, I had to figure out the magnetic part of the sword. Originally I wanted to put one magnet inside the sword and another onto my harness. I got a suggestion from Trollometer to just inlay a metal sheet into the wooden core, which was a brilliant idea.

        Funny fact about the Buster Sword for every FFVII fan. Cloud and Zack wear it differently. 






        They both have it on their backs, but each one has it on a different side. Knowing myself I had to make sure three times that I am inlaying the metal sheet in the correct side. 

        I had simple metal plates from old computers or even a rather long metal sheet from... who knows where? I considered cutting an entire shape of the sword from metal. Which I did. 

Too heavy.
 
        Eventually, I decided against it, because while they were very light on their own, they added up and made it way too heavy. 

    
I decided to use a single sheet and cut the space for it into the wooden core.

        A single metal sheet would have to suffice and I put it just beneath the Materia slots, where it would make sense for it to be attached onto my back. 

    
I also used a carving tool to make it go easier.

        Once I was happy with how the inlaying would look, I used contact cement to glue it onto the wooden core and the rest of the foam around it. 


I let it dry overnight in this state, praying it would stick.

        And voila! It looks great and fits perfectly. The contact cement also worked its magic and made sure that the metal sheet stuck to the wood. 

Smoother than a Samsung smartphone.


        It was time to create the top layers and to do that, I had to make a fitting pattern. What I used for the base would not work, because this time the top layers would be divided into "top" and "bottom". With the bottom being what eventually becomes the reclining edge. The top would have to go over one side of the sword, then over the middle part - which was now 20 mm thick and then once again over the other side. I wanted this piece to fit perfectly, it would start near the beginning of the edge and end at the same place on the other side. For the pattern making process I will next include a series of photos with captions to better explain it all. 

I used a basic cloth patterning paper for this.


I traced the basic shape.


Then cut out the reclining edge.


I did the same for the other side, because despite my best efforts,
I knew that these sides were not 100% identical.


I added the extra space for the middle/top part of the sword.


               After patterning and cutting it out, I also drilled matching holes into this new coat. I tried using the same circular cutting attachment for a drill and I got 3 out of 4 hole correct! Which is more than I hoped for. I had to fix the remaining one with kwik-seal (which is my favorite fixer for foam mistakes). 

This is the top layer patterned.

And now cut out.

        
You can see how I messed up the last Materia slot.


        Anyway, I was fast approaching that phase where it will be getting harder and harder to shape the sword itself, so I wanted to make sure it is as straight and narrow as possible. I decided to heat it up and once again press it tight with planks and holders. I let it be so over a couple of days, just to be sure. 


Let the Buster Sword rest for a spell.


        In the mean time, I started patterning the details around the Materia slots. These sort of drove me insane, not because they were difficult (which they were), but mainly because these details had to be mirrored on the other side and be exactly the same! As much as I tried, the two sides of the sword were not an exact 1:1 mirror, there were differences in centimeters. Something you would hardly notice, unless I would pinpoint it to you exactly. It drove me nuts, nonetheless. 


I drew the basic pattern in Corel Draw. 


        After making the basic pattern, I realized that these were layers and one was on top of the other. So, I started layering what I could see clearly. I had to boot up the game many times to check which part goes over which part and I really wanted to get it correct. 


Time to draw.



Time to cut.


        I finished what preparation and measuring I could and got to cutting out the parts from 2mm EVA HD foam. Sometimes I used tiny manicure scissors, especially around long, but tiny details. Wherever possible I helped myself with a heavy metal ruler. I also used scissors for another set of round holes for Materias - which would once again go over the existing holes.


Materia plates.


Scissors to the rescue.


I was pretty satisfied with the results.

        After several days, I figured it was time to get on with the main blade. I recovered it from the vice grip it was under and upon closer inspection I noticed that it was considerably more straight and narrow. 






        I started planning how I would wrap the top 2mm layer onto the base. I had to make sure that the top middle part would be glued first and it would stick as much as possible, because it had very sharp edges - the angles were supposed to be exactly 90 degrees on the top. 


The top layer is glued with contact cement.
The edges are a nice 90 degrees.


You can see the young Buster Sword taking first flight.


        I have tried my best efforts to explain how I went about the construction of the base blade, but I feel like the above gif explains it best. Next, I glued the sides. 






Here you can see what I meant about the 90 degree angle.



        In a very similar fashion to the top part, I made a pattern and then cut the bottom part. I could have made it from two separate pieces for both sides, so I did. I would make the edge itself a bit longer (3mm) and once both sides were sufficiently glued onto it, I would sand it away to make it nice and even. The tiny canal that I left between the black part of the sword and the chrome reclining edge is something I decided I would leave there intact as it demonstrates nicely where one part ends and another begins. 


The bottom layer of the base sword.

        After both sides were on, I used the belt sander to take away any unnecessary foam and make the edge look like it has been cutting and hitting monsters and robots. 


The belt sander surpassed all my expectations,
even though it made a mess.


        With the base blade finished, it was time to start planning how the details would fit onto it. They were all separate parts of 2mm foam and I had to get them exactly into the spots they were supposed to be. 

I was very relieved that the parts mostly fit.
I made adjustments where necessary. 

        The details were separated into layers, like I mentioned earlier, so I traced and cut the base layer first. 

Base layer of the details.

Now cut with the second layer of the Materia plates.


       Once again, I used contact cement to glue everything together. For the very tiny details I used superglue.       





This part had me nervous as hell,
because I was wrapping the details around the edges of the sword.


What I could do with contact cement, I did.
What I could not, I used superglue.

        My favorite part of every prop and costume I make are the tiny details that nobody either ever sees or they just do not know they are there. Such was the addition of this tiny "blade edge" detail in FFVIIR, that was not there in Crisis Core before. Why does SquareEnix always have to re-design everything?






        
It started slowly coming together.


Here, look at this detail,
you will never see it again, probably haha.



        I finished the main part of the blade in this way and it was time to start the rest of the sword, now with the guard. To offset the heavy blade, I wanted to compensate somewhat by making the guard from four layers of UHD 10mm EVA foam, which is much sturdier than the classic HD foam. I constructed it in a fashion that left space for the wooden core and I also marked where the additional details/rivets on the guard should be. 


I marked where the rivets on the guard should be.


Left some space for the wooden core.

Here you can see how many layers it was.



        For the outer shell of the guard I used simple 5mm foam sheets. I cut them out slightly bigger than the guard is, because it is supposed to have a lining. I simulated that with the sheets.









        I also marked on both the sword and the guard where the two should be connected, since either side would not fit.





There was also supposed to be another panel between the guard and the sword,
which I found out by carefully rotating Cloud in various poses in the in-game photo mode.


I used kwik-seal to make sure that all the connections were nice and smooth.


And made some small incisions to complete the lining details.


        It was time to make the rivets/studs that I marked on the guard - I searched for various objects I could use. I tried foam balls, or door stoppers. 


Too big, or too small. These were no good.


Finally, I found these furniture supports that miraculously fit exactly like I wanted them to. 




I assembled it all together. 


        Finally, I wanted to figure out how to make one additional detail that is between the guard and the leather grip - some sort of fastening. Instead of wracking my brain, I just took a 10mm EVA foam block and used a rotary tool to sand it out of it. I used the same approach for the pommel of the sword. For the final pommel piece, I used cosplayflex (which is very similar from worbla) and shaped it using a potato peeler. I decided to use cosplayflex, because I wanted the part on which I will be resting the sword the most to be sturdy and resilient. 

From left to right: guard fastening and wrap,
pommel cap and the pommel itself.


        For the leather grip I used a sturdy leather piece I had at hand, rolled it into a ball and then lightly dry brushed it with white paint to give it some weathering, as well as better match the references.


I did not put it on the sword yet, though.



I used my favorite primer for foam, Hexflex primer
 and covered the entire sword in three layers.





The Buster Sword also has a lot of weathering,
so I added that with a dremel and a cutting knife.



It took a while for all that primer to dry out.


        After priming, it was time to paint. I did not want to just paint all the scratches onto the sword (in addition to the weathering I already made), I wanted them to be real, actual scratches. I decided to use wax metallic paints (similar to a buff), which have an amazing shiny quality to them. I used a simple sponge to brush them on. Once that would dry, I would cover it with black acrylics and then just use a needle or a pin to scratch the black acrylic to make the scratches. 

        For the reclining edge of the sword, I combined sandpaper, more primer brushing and wax metallic paints to create a texture that would be similar to the in game references.


This is what the base color looks like.
It is all a wax metallic paint brushed on with a makeup sponge.


Here is the texture on the edge.
I gently brushed it wish sandpaper while priming and painting.





        
        The painting process was finished and I also ended up highlighting the edges and some of the details on the blade with more wax paints. Once again I used a makeup sponge, it is best for that kind of paint. 


I was very happy with how it turned out.
It had the right amount of metal, scratches and black that I wanted.


        After that I added the pommel and with a self-tapping screw I secured it. Then, it was time to seal it properly. I used a Valour clear coat with a gloss finish. I sprayed on 3 layers and then hanged the sword for a week to let it dry. 

        
It was drying for a long time.

        And that was finished! I wrapped the grip in the leather I had prepared. What surprised me initially when I was planning the grip is that unlike the Fusion sword (from Advent Children), the Remake Buster Sword has an oval shape, rather than round. Which is a nice detail, since most real life swords have a grip like that. 
       

Done!


What could I have done differently?

        
        As is the case with every project, even here once I got several parts finished I immediately realized I could have done it differently. Here are some of those ideas:

        Reinforced tip - I should have definitely figured out a way how to reinforce the tip, because right now it is just foam. And I had the Buster Sword fall once, the tip hit the ground for a second and immediately I had creaks and scars appear near it. Could have reinforced it with cosplayflex or even had the wooden core extend all they way to the tip.

       Better materias - I could have made the Materias themselves be a part of the sword, in a manner where the entire slot with the holes could have been taken out. That would require some sort of clasping /fastening mechanism and would need more time for planning. It is definitely something to consider for a next project like this. 

        Fire? Tifa is lightning, Barret is earth/poison, Aerith is ice, Red XIII is fire, but which element is Cloud? The original VII has no wind/aero Materia. This is a funny (harrowing) story, but during the painting process, you can see it in some of the pictures above, when the sword was on our induction cooking stove, I accidentally set it on fire. The induction panel made contact with the metal sheet inside and the whole thing just went up in flames. I immediately doused it, of course, but even the three seconds it was on fire made some outstanding damage to it. I repaired it, of course. Now I will never doubt which elemental Materia to give Cloud again in any future playthroughs. 

        Nothing else, I am happy otherwise!


Tuesday, April 8, 2025

Animeshow, Bratislava (2025)

 



        Another year, another ComicSalon/AnimeShow in Bratislava. I have been attending these conventions for longer than is physically healthy. I have been to every possible version of it too. I met my wife thanks to it. I made some amazing, life long friends, as well. I also made a couple acquaintances I wish I hadn't (such is life). Here are some of my impressions and I will try to keep this as concise as possible, before it turns into another rambling post. First things, first. It was a standard two and a half day convention, starting on Friday. 

        In preparation, with Kaya no less, I got together a somewhat decent James Sunderland from SH2R, Kaya went with Mary and we looked pretty good. We mostly went because I wanted to give my WIP book to the cosplay competition organizers, who were very nice and accommodating (more on that later), plus we wanted to spend some time with our 22 month old daughter somewhere else other than home. She is a lover of crowds and people, so we figured why not take her with us. I was never a fan of the premises that con takes place at, so whenever we are there, I am trying to focus on the costumes, the attendees and the schedule of the con. Friday was alright, we did not stay overly long, said hi to those friends we met.


IG @MartyMasar


        I also walked up to one of the cosplay guests Sky Re (IG: Skyrenori), admired their Cloud Strife, took a pic, talked a bit and went my way. 

                                                        

IG: Skyrenori 

                                                    


         After getting home, I triple checked my costume and got ready for Saturday. I had pre-judging at 12.00. I got halfway into my Cloud Strife costume, got makeup on and drove from our home there. My mom was kind enough to take our daughter to her place for the night. The weather was not great however and just as much as the premises are absolutely terrible, the parking is the same. We could not find an available spot next to it. We drove for a while, rounding the ruined building of AnimeShow until we finally found somewhere to park. It was raining heavily and just above 10 degrees Celsius. The Cloud I was cosplaying from FFVII Remake does not have any sleeves and overall the costume is not very cold ready. What bothered me the most however was that the wig would dissolve in the rain by the time we got inside. Thankfully, we had an umbrella with us and the wind was not too bad. By the time we finally got inside out of the wet and cold, I figured some of the humidity might have helped my wig to better sit naturally on my head (if such a thing is even possible, haha). 

        Pre-judging came and went lightning fast and I of course understand that to present a costume you yourself made from scratch is an art form on its own and yet I wish I had more time. For the costume itself, I am forever grateful to my great friend Trolo (IG: trollometer) who taught me how to work the belt sander and other tools too. I would also be pretty hard pressed for every tiny detail that Cloud's costume has without consulting the ever helpful Halcy (IG: halcynda) who really did help me figure things out and I really enjoyed our back and forths. 

        Back to the convention. After the pre-judging, we met some more friends, some old, some new. I finally met Lena (IG: Lena_Cosplayer) who is very nice and goofy as hell, which I love, of course. I also sincerely apologized for stepping on a cape during Cosples earlier this year. 

                                               

IG: Lena_Cosplayer


IG: Lena_Cosplayer


        While we had Silent Hill 2 cosplays the previous day, our friend had an amazing Maria costume, and even though we mismatched on Saturday, it was great to see each other. 

IG: kasame_katiak

IG: kasame_katiak

          We also managed to get into two lectures: one aimed at cosplay photo events (like Pixelmania in Poland) and the other where our friend was giving out tips and tricks for sewing (which is honestly something I am in dire need of, always). Anyway, later that day it was time for the cosplay performance. I said at the beginning how I need to comment more on the new cosplay competition organization team. I could not be happier. Obviously, issues and problems happen, but it is how we deal with them when they occur that is important, not how we plan for them. No plan survives contact with the enemy. Event organization is the same. When I had a question or needed something, the team responded asap and we were able to figure it out, and that is fine by me. As far as my performance goes, I sort of just dumbassed it. So, my skit was basically the scene from the original Final Fantasy VII, when Aerith dies (oh no, spoiler) and Cloud slowly carries her into the lake at the Forgotten Capital with somber and sad music. Of course, me being me, I figured the best way to corrupt this beautiful scene is to put my own sadistic twist on it. However, I had no shame, since Square Enix ruined it even more in Rebirth, so whatever. During my skit, it turns out that even though Masamune left buried in Aerith pretty deep, she might just walk this off. However, my Cloud is so startled that he drops her and then instead administering a Phoenix Down, he (accidentally) finished her off by drawing the Masamune out of her. 


IRL, just leave the stabbers in!

        So, yeah that happened and I just sort of left the stage while Scissor Sisters played me off. I am cringe, but I am free is what I keep repeating in my head during any stage performance. What I feel I ruined then and there was that I did not have the Buster sword with me, on my back. Even though it was perfectly capable of staying on the magnet throughout the whole performance. Another thing I should have done differently was to bring the Masamune with me to pre-judging. I did not and that is my bad. Oh well, live and learn. I am still extremely proud of the harness I made from foam, as well as the magnetic Buster sword. It is my favorite prop. 

  

IG: susybutterfly_

IG: susybutterfly_

IG: petr_jedi


IG: petr_jedi


       So, that was that. One more thing I have to mention and that is that our dear friend Julli from WonderlandStudio.sk had two amazing photo booths present during the con and I loved it so much. I hope that these will be a standard from now on, at every AnimeShow/ComicSalon. 

IG: wonderlandstudio_cosplay.sk

        On Sunday we did not have the energy to go in costumes again, so just went as is. I attended a super fun lecture regarding a very offensive (but fun!) Polish cartoon called Kapitan Bomba which I have been binging for the past 15+ years and I won the quiz for it, which only proves that I am a master for dick jokes trivia. I feel like I peaked!


Please, more of these, ku*wa!
        

        What else needs to be said? Oh yeah, the premises where this convention has been taking place for the past decade are an absolute ruin and the con needs to move places ASAP. Throughout the whole Saturday it was raining so much that everyone was inside and there was literally no airflow. We all shuffled like sweaty, stinking zombies around an old decrepit building that has lived through more than it should.

        


        Despite that and having survived the masses inside, I enjoyed myself. I am really looking forward to wearing more Cloud soon :) It is my comfort cosplay, because I feel my best in it. Also, once again I have to worship and thank Kaya for being so patient and helpful. She literally helped me carry all my stuff from the car, then back to the car and then unload it in our apartment. I love you beyond reason <3



        Time to get back to my big project, I need to make sure I have all the proper equipment to make some real calibrations during Animefest25 in Brno.

Monday, March 24, 2025

Yakuza Kiwami (2016) - The (Pre)Sequel Original Remake





        Immediately after finishing my Yakuza 0 spree (and becoming a cabaret club mogul), I jumped into Yakuza Kiwami, which is a game that came out one year after Zero. Essentially a remake of the original game from 2005 with some added and changed story elements to better serve as a sequel to Zero. It continues Kazuma Kiryu's storyline and the evolving drama around the Tokyo's Tojo Clan. Once again, I will be keeping this entry short-er. First I wish to describe some of the smaller changes to gameplay and systems, touch a little bit about the storyline (without spoiling major story beats) and then give my overall impressions. 

        Since this is built upon the same engine as Zero (and Yakuza 6), the first feeling of this game is extremely familiar. The UI is pretty much the same, Kiryu's styles are the same (even though they are once again starting from scratch), the movement both during and outside combat feels a bit better and more responsive than Zero. The biggest change to combat progression is via the newly introduced Majima Everywhere - this is how Kiryu now levels up his Dragon of Dojima fighting style. Fresh after starting the game, Kiryu meets Majima (my darling from Zero) who wishes to train him back to what he was like before Kiwami by constantly ambushing him during substories, various side activities, when roaming the overworld map or during random encounters. This is also amped up for comedic effect, but more on that later. As Kiryu, you will be doing whatever it is there to do when suddenly you will have Majima attacking you as if you are Peter Sellers opening a fridge in Pink Panther. 




        I somewhat enjoyed this mechanic, at first. It was fun encountering Majima, but pretty soon I ran out of the "regular encounters" and it turned into puzzles. I was supposed to find him based on descriptions, poems, etc. It was here where I stopped engaging with this system. This is all subjective of course, but the comedy was a hit and miss. 




        There were also many alter egos of Majima, such as Officer Majima, Bartender Majima, Zombie Majima and others. 


     



        Anyway, let's switch straight into characters and story. So, I did not like this version of Majima at all. He was nothing like the Majima from Zero, who was a tragic hero trying hard to be as stoic as possible. I also feel like there was zero (haha) transition from the stoic reserved Majima of the previous game to this one. In Yakuza 0, he changes his hair and clothes, and that is it. Suddenly, he is the Mad Dog of Shimano. There was also no explanation as to why he was so obsessed with Kiryu, as in Zero they have barely met. I have been told that what Majima was in Zero was really an exception, as he always was and is a Joker type character who adores violence, Kiryu and being absurd. I don't know. Not a fan. I also found out that in Kiwami 2 there is more of the Zero Majima, so I am hopeful. 

        A big plot point in the story of Kiwami is the continuation of the relationship between Kiryu and his best friend, Nishiki, whom I never really liked in Zero. Here, Nishiki (sort of) takes center stage and once again, I was not a fan. Dare I say that in the first game there were two moments I liked, but in Kiwami I groaned whenever Nishiki was on screen. Supposedly, most of the added story elements that were absent in the original concern him. I just have to shrug in disappointment. 

         Whenever the politics of the Tojo Clan, including the bosses of Dojima, Kazama and Shimano are on screen (especially at the beginning), I was glued to the screen and loving it. When the story switched to a more personal focus, I had to force myself to continue. 

          One of the new characters in this game was the Tokyo police detective Makoto Date, who had an amazing first scene and my impression has been that of a very cool side character that appears briefly. Suddenly, Date-san was present for 90% of the story and was more involved than Kiryu and I was kept wondering why the hell was this Columbo looking mf still here. 






        Even though I struggled in the middle, I really enjoyed the ending, which tied both Kiryu's personal story as well as the overarching story of the Tojo Clan. I am sort of glad that all the personal ties that were carried over from Zero to Kiwami in regards to Kiryu are done. I liked what they did with some of the new characters and I especially liked Kiryu himself much more than in Zero. Here he seems much more mature. However, I did not care much for this game's characterization of Majima and I did not enjoy the bulk of the main story. The ending had left me satisfied and happy, however. I am looking forward to Kiwami 2. I would rate Kiwami 1 an above average 6/10.

Wednesday, March 12, 2025

Yakuza 0 (2015) - Slightly insane masterpiece


 

   
    
        I have never played any Yakuza game before and on a spur of the moment, I just sort of decided to give Yakuza Zero a try. From what I read up on it online, it is a perfect starting point for a newcomer, since it serves as a prequel to the original saga. I was led to believe that this would be a serious mob story, something similar more to Puzzo's Godfather and maybe less of a Scarface. Oh boy, were both accounts so wrong... A disclaimer, before I start: I will not be recapping the main story (because honestly, that would be a novella on its own), although I will be spoiling some of the story elements. Sometimes, I do not want to describe the main story in its entirety, because it was not gripping enough and I do not want to go through with it. Other times, my descriptive paragraphs would not do the story justice. This is the latter. I want to divide this post into several parts - gameplay, characters/story and other elements such as music and visuals. 

        Yakuza 0 is a prequel to a game series by the same name that has started in 2005 and is carrying on until today with sequels, spin offs and a prequel that is this game. It is absolutely massive and until 2015, it had a bigger barrier of entry than the Resident Evil franchise. Despite that fact (and mostly because I was so disappointed with KCD2), I decided to jump onto this train with Zero. Well, it can be technically described as a "Japanese GTA", but that would be a disservice to Yakuza 0. There is a free roam in this game, even though during the story you are mostly guided down a certain path. There are side missions, called substories, which you can access as soon as Chapter 2 starts. There are total 17 chapters in this game. All in all it took me 32 hours to finish it, with some sub stories too. You cannot drive a car in Yakuza, nor cause mayhem on civilians like you can in GTA. So why the comparison? Well, essentially it is a story about the Japanese mob, its criminal activities. From a distance, it looks like a Rockstar game, right? Well, once you get closer, the similarities evaporate. There is a very deep dive into many characters in this game - their motivations, traumatized past, their hopes for the future and eventually their acceptance of all their failures in a very theatrical fashion. There are a ton of side activities too, such as karaoke (my favorite!), fishing, fight club/arena, there is baseball, mahjong, blackjack and disco-dancing, and many others! Each characters also has their own business management mini-game, which honestly, one is much better than the other, but both are alright. 

        The voice performances are so dramatic, so emotional and so very well done, that most of the game I just watched in silence and gasped whenever anything happened. No single performance felt flat, boring or phoned in. Every single person you talk to in the game is fantastic. There are no dips in quality. There never was an abundance of exclamations, sighing or any of that, which is typical to a Japanese game.

        And you will be talking to a lot of NPCs. There is a varied cast of characters - yakuza bosses of several hierarchies, their underlings... you have the chairman, who rules the yakuza supreme, his various clans, their heads, their lieutenants and so on. You have your friends that you meet during the main story and those that you make while free roaming. There are hostesses, police officers, masseurs, there is a dominatrix friend for Kiryu and many others. No single character is simple either, from the two main protagonists that you switch between (every two chapters) to everyone else. Nobody is defined by their profession, but rather each and every person is different and you can get to know them. 

           How best to describe the protagonists? 

        Well there is Kazuma Kiryu, whose story best fits into the mob genre to a T. He is a rookie, who gets caught up in a multi layered pool of politics of the various Japanese yakuza clans, that are vying for power and control of a fictionalized nightlife center of Tokyo. 

        

        Kiryu himself keeps saying how he is a rookie and does not know what it means to be able to take care of himself, let alone others. Which in itself is a rather mature view on life, I must say. He constantly repeats how inexperienced his... and yet at every opportunity, he wipes the floor with everyone. Soon enough, the Dojima family that he is a part of, comes to hunt him as a result of the politics he gets swept up in and there is one particular yakuza boss that Kiryu has to beat several times during the game. Every time he appeared, I was in disbelief. He truly became the "how many times do I have to teach you the same lesson, old man?" The answer is five. Five times, I had to teach him the same lesson. That was one crazy old man. Even though, he became annoying at the end (from a gameplay perspective, his boss mechanics were just... ugh), I enjoyed his insane appearances. For his second boss fight, he charged Kiryu on a motorcycle, bare chested with a steel pipe roaring as if he were possessed!

        
        The spectacle was so great, that at times I felt like I was watching a Japanese underground TV-Show directed by David Lynch, with Tommy Wisseau producing. Even though, it had many over the top situations and moments, the gravitas of the story never dropped and it never became too much. I am loathe to talk about it more, because you need to witness this sheer brilliance and insanity. Kiryu's story has its twists, turns and is somewhat gripping. Even though, I would describe it as very... cliché. Which does not necessarily mean bad, I really enjoyed Kiryu's story, even though it has been mostly to the characters that I have come to like.
    
        
        The other protagonist that you get to know is Goro Majima... And let me just show you what his introduction looks like:



    
        You get a nightclub with band, lights and a huge stage.

    


        Majima is this one eyed suave, gangster looking type, who gets shit done. I was not really sold on Yakuza as a series until the game introduced him. Majima is extremely polite, sometimes flamboyant but that really is something he puts up as a cover; since when the game starts he lives as a prisoner of the clan he once served. For one reason or another, he is forced to oversee a famous nightclub called the Grand that is flourishing under his management, even though the only thing he really wants to do is go back to being a yakuza. As such, he is forced to smile, bow and sometimes take out the occasional (human) trash. What follows is a story that is impossible to describe. Where I found Kiryu to be somewhat cliché and not really that interesting, Majima was like an onion, constantly peeling and shedding layers where each one was so different from the other, that I was glued onto the screen. Despite the fact that Majima really just wanted to get back to being a yakuza asap, his feelings for what is right and wrong never waivered and soon he found himself going against all the rules, because when push came to shove, he just could not do wrong. Majima really is the hero of the story, who goes out of his way to help everyone he can, even if he plays it like that was not his intention. At the same time, Majima is an absolute badass. He might be the eye-patch wearing gentleman, but he is not afraid to show his other side too. 


        Of course, no good deed ever goes unpunished and this is doubly so for Majima. He suffers for everything, which ultimately breaks down all his layers of being a suave gentleman. This progressive transformation has reminded me of one of my favorite movies, Falling Down and how D-Fense abandons all reason by the end.
        

        Majima does not have such a tragic end like Michael Douglas has, but Majima's story has certainly pulled on my heartstrings a lot. There are moments that are extremely sad and at this point, I fully empathize with everyone. I love these characters and I want to see them happy, I want them to succeed. But that is the drama. Make you care about the characters and then see them suffer. Ultimately, Majima has to decide between being a proper yakuza or love and friendship. It sounds corny as hell, but it is so amazingly done, I was heartbroken by the end. 
        

        It is just so rare these days for me to experience this in a video game. Which is to say, this is a 10 year old game. Have the times changed this much?


        What surprised me, in regards to the story was how fantastically developed every character was. Even the obvious villains, who I hated throughout the story had a great arc and it has changed how I felt about them by the end. I was dumbstruck, how phenomenal the writing is here. I cannot stress this enough. If you play videogames for the story, play this! It does not matter whether you are interested in the Japanese mafia, culture or a neo-noir story. I firmly believe that anyone could find great enjoyment here. 
      
        Alright, I mentioned at the beginning that the game switches between characters. I did not mention, that you yourself cannot do the switch manually until the very end, once you have finished the story. That kind of blows, even though once the individual stories meet up near the end, the pacing is excellent. I have to say that every time I finished a Kiryu chapter and I saw that I was playing as Majima, I was very excited. 


        The opposite is also true. Whenever, I got back to Kiryu I was sort of let down, because I did not want to get away from Majima - I wanted to see more of him. 

        The only negative thing I would have to say about Yakuza 0 would be that it suffers from a trend that I have seen mostly in older videogames - there is this thing where the closer you are to the end of a game, the progressively more difficult it gets. This makes sense if you are fighting new enemies, new monster, etc. However, in this one, I was fighting the same guys in suits the whole game, but at the finale, for whatever reason, they would shoot me with guns for a 1/3 of my HP. They would also have insanely high health pools, making them essentially punching sponges. It got a little bit ridiculous at the very end. 

        


        Despite that little annoyance, I loved every moment of Yakuza 0 and I am going back to finish all the substories and finally get filthy rich at the all the property and cabaret management. I also want the S ranking at every karaoke song there is. I need to become a king of the arena, too. Holy shit, Yakuza 0 is a legendary 10/10 game. I cannot recommend it enough. If you have never played it, what are you doing with your life? Do it now! Also there are Shiba Inu doggos everywhere.
        

Tuesday, February 25, 2025

Cosples, Brno (2025)

On 22 of February this year, me and Kaya went to Brno to attend the annual Cosples. Which is a play on words - Cosplay / Ball (Ples in the Czech/Slovak language). It is an event that we look forward to each year and even though last year was at a new venue, which was rather unfortunate and not the greatest experience, this year was back in Boby hall. Which is a proper ballroom, even though a bit smaller. This will be a rather unorganized entry, since I am running out of ways describing how awesome it was. This year's theme was Cyberpunk. We did not really have the time to prepare a separate costume just for this (and neither we really wanted to), however it was amazing seeing everyone in their bright, neon LEDs and punk wigs. Not everyone was dressed up the theme, however. I think I will be avoiding naming specifics, since privacy is something I want to respect.

        I saw so many creative costumes! So many formal turned cyberpunk outfits, it was really cool. Like I said, not only those. Kaya and I went as formal Cloud and Tifa. FFVII is kinda cyberpunk, right?


        I had bright green contact lenses in my eyes, to keep up strict appearances, however my eyes just would not adjust to the light. I was wondering if my eyes would ever get used to the darkened hall, but they never did. Eventually, I ran across a friend who said hi to me and I just blinked, because I would not recognize them at all - certainly a shit situation, however this time it was not my poor memory, but the lenses and I was as blind as as a mole. Suffice to say, I ran after them, apologized and then proceeded to the restroom to take the contacts out. 


        After that, it was much easier spotting my friends in the gloom. I met almost everyone I wanted to, shared a drink with almost everyone I wished and had a great time. Once again, I am sorry I missed out the usual suspects or just did not have much time to talk with them. A friend I want to share a beer with for well over two years now just sorted of yelled at me and before I could realize who-what-where, they were gone. Oh, well, next time, maybe? 

        We sat with our friends who went as themed Carbuncle gang (from FFXIV) and they all looked so cool. Everyone looked cool! For the first time on Cosples, I got Kaya to dance with me and loved every moment of it. I deeply apologize to everyone on whose feet I stepped as well as stepping on that one badass cape that twirled around us in white. 

        All in all, it was extremely fun and like always I am hit with that post-con(ball?) depression now. I definitely over did it with drinks, though. So, yeah overindulgence and zero level in drinking got me knocked out well before midnight. 

        I am already looking forward to the next Cosples. Now, I have to finish all my crafting before the end of March, as the next con we will attend will be AnimeShow 2025 in Bratislava. Even though, the real pressure will be on for AnimeFest 2025 in Brno. Other cons that we are positive we are visiting this year is Fantastická Ostrava. Still undecided on Comic Con Prague, ComicSalon 2025, YuniCon and Vienna Comic Con this Fall. We also wanted to visit FanAsia in Bratislava, since it is so close to us, however turns out it is the same date as Fantastická Ostrava, so, yeah. We shall see...





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